Are Projectiles Allowed in BattleBots? The Ultimate 7-Point Breakdown (2025) 🚀

Imagine the roar of a pneumatic cannon firing a metal slug across the BattleBots arena—thrilling, right? Well, not quite. While the idea of launching projectiles in robot combat sounds like a recipe for explosive excitement, the reality is far more complex. At Robot Fighting™, we’ve seen firsthand how the rules around projectiles shape the sport’s safety, fairness, and jaw-dropping action. In this article, we unpack everything you need to know about whether projectiles are allowed in BattleBots, the types of weapons banned or permitted, and how builders innovate within these constraints.

From the legendary (and rare) cannon-wielding Double Jeopardy to the iconic spinning weapons of Tombstone and Bite Force, we’ll reveal why projectiles remain mostly forbidden, what exceptions exist, and what the future might hold for this electrifying weapon class. Ready to find out if your dream of a robot cannon could ever become reality? Let’s dive in!


Key Takeaways

  • Projectiles are generally banned in BattleBots due to safety and fairness concerns, with very limited exceptions like tethered harpoons and flamethrowers under strict rules.
  • Untethered solid projectiles (metal slugs, ball bearings) and liquid or adhesive weapons are prohibited to protect the arena, crew, and competitors.
  • Builders focus on kinetic energy weapons such as spinning discs, hammers, and flippers to deliver spectacular damage without breaking rules.
  • Pneumatic systems are allowed but must use nitrogen or compressed air (CO2 is banned) and include multiple safety features.
  • The community debates whether projectiles should be allowed, balancing innovation with safety and spectacle.
  • For builders, mastering mechanical and pneumatic weapons is the best path to competitive success today.

👉 Shop key components for non-projectile weapons:

Dive deeper into the rules and design tips at Robot Fighting™ and get your bot ready for the arena!


Table of Contents



⚡️ Quick Tips and Facts

Welcome to the wild world of robot combat, where sparks fly and metal meets metal! If you’ve ever wondered “Are projectiles allowed in BattleBots?”, you’re in the right place. Here’s the quick lowdown from the Robot Fighting™ crew:

  • Projectiles are generally banned in BattleBots due to safety and fairness concerns.
  • Untethered projectiles (like bullets or slugs shot freely) are not allowed.
  • Tethered projectiles (harpoons or nets attached by cables) have been historically banned but saw some experimental exceptions.
  • 🔥 Flamethrowers and heat-based weapons are allowed under strict fuel limits and safety rules.
  • 🚫 Liquids, adhesives, and entanglement devices (nets, glue) are prohibited as offensive weapons.
  • ⚙️ Pneumatic and hydraulic systems are allowed but must comply with strict safety approvals.
  • 🛠️ Designers innovate with spinning weapons, hammers, axes, and flippers instead of projectiles.
  • 📜 For full rules, check out our What is banned in BattleBots? article and Robot Combat Rules and Regulations.

We’ll unpack all this and more, with juicy anecdotes from our engineers and fans. Ready? Let’s roll! 🤖💥


💥 The Explosive History of Projectiles in Robot Combat: From Backyard Brawls to BattleBots Arena

Robot combat started as a DIY hobby in garages and basements, where anything went. Early bots sometimes experimented with projectile weapons—think homemade cannons or harpoons. But as the sport professionalized, safety and fairness became paramount.

  • Neptune (Season 3.0) was the first BattleBot to use projectile weaponry: six single-use harpoons. It was a bold experiment but lost its only fight and never returned.
  • The reboot era saw Double Jeopardy, the first cannon-equipped robot, debuting in 2018. It fired metal slugs using a pneumatic system powered by nitrogen (CO2 banned for safety). Despite some malfunctions, it remains the only cannon bot to compete seriously.
  • Other designs like Broadside proposed multi-slug cannons but never made it to the arena.

Our engineers recall the excitement when Double Jeopardy fired its first slug live on TV — a moment that made us realize projectile weapons could be thrilling but also risky. The history shows a cautious embrace of projectiles, with strict limits.

For a deep dive, see the BattleBots Cannons Wiki.


📜 Understanding BattleBots Rules: The Projectile Predicament Explained

BattleBots rules are designed to keep fights exciting and safe. The projectile ban is a cornerstone of this balance. Here’s why:

  • Safety: Projectiles can fly unpredictably, risking damage to the arena, cameras, crew, and even spectators.
  • Fairness: Projectiles can be difficult to defend against, potentially ending fights too quickly or unfairly.
  • Technical complexity: Pneumatic and explosive systems add weight and complexity, often compromising robot durability.

The official rules (see Robot Combat Rules and Regulations) state:

“Weapons that shoot a projectile or gas must have physical means to prevent firing AND block the expulsion of a projectile.”

This means no firing metal slugs, balls, or other objects freely. Pneumatic systems must use nitrogen or compressed air, not CO2 (banned since 2015).

Our team’s experience building pneumatic systems taught us that controlling pressure and safety valves is critical—one wrong move and you risk catastrophic failure or disqualification.


🔍 What Exactly Counts as a Projectile in BattleBots? Defining the Forbidden

The term “projectile” covers a wide range of launched objects. Here’s what BattleBots considers projectiles:

  • Untethered solid objects: Metal slugs, ball bearings, harpoons, or any solid object shot freely.
  • Tethered projectiles: Objects attached by cables or tethers (historically banned but sometimes allowed under strict rules).
  • Liquids or gases expelled as weapons: Water, oil, lubricants, or chemical sprays.
  • Entanglement devices launched or deployed: Nets, ropes, or sticky substances.

Key point: The robot must not expel any object or substance that leaves its body and travels through the arena to damage or impede the opponent.

Our engineers have seen some creative borderline cases, like sticky pads or “sticky foam” — all rejected because they violate the projectile or fouling weapon rules.


🚫 The “Forbidden Weapons” List: Beyond Just Projectiles – What Else Is Banned?

Projectiles are just one part of a broader forbidden weapons list designed to keep robot combat fair and safe. Here’s a quick rundown:

Forbidden Weapon Type Examples Reason for Ban
Electrical weapons Tasers, stun guns, EMP devices Safety, interference with controls
Fouling weapons Sand, ball bearings, glue Damage to arena, unfair advantage
Liquids and lubricants Water, oil, adhesives Messy, unsafe, fouling
Visual obstruction devices Smoke, lasers, strobe lights Safety, visibility impairment
Mutually destructive Self-destruct, battery bombs Safety, sportsmanship
CO2 pneumatic systems CO2 gas for weapons Safety, storage hazards

For a full list, check out the Forbidden Weapons Wiki.

Our fans often debate the fairness of some bans, especially on nets and adhesives, which can be clever but are ultimately too risky for the arena.


🛡️ Why the Ban? Safety, Fairness, and Spectacle in Robot Fighting

Why does BattleBots say no to projectiles? Here’s the scoop from our engineers and fans:

  • Safety first! Flying metal or liquids can damage cameras, injure crew, or cause arena hazards.
  • Fair play: Projectiles can end fights instantly, reducing the strategic depth and excitement.
  • Spectacle: Fans love seeing robots smash, flip, and shred each other up close — projectiles can feel like “cheap shots.”
  • Technical constraints: Pneumatic cannons add weight and complexity, often forcing compromises in armor or mobility.

One of our engineers recalls a test firing of a pneumatic slug that went wildly off-target — a terrifying moment that cemented our respect for the rules.


🤔 Are There Any Exceptions? The Nuances of “Non-Damaging” Projectiles and Controlled Releases

While the general rule is a hard no, there are some nuanced exceptions:

  • Flamethrowers and heat-based weapons are allowed under strict fuel limits and safety protocols.
  • Tethered projectiles have been allowed experimentally (e.g., harpoons), but only under strict control and limited usage.
  • Non-damaging projectiles like lightweight foam or fabric launched for distraction are generally banned due to fouling risks.
  • Compressed gas bursts (not expelling solids) may be allowed if they don’t propel objects.

Our team has experimented with pneumatic “pushers” that don’t shoot projectiles but use air blasts to disrupt opponents — a clever workaround within the rules.


Types of “Projectile-Like” Mechanisms & Substances: A Deep Dive into the Rules

1. 💨 Pneumatic Launchers and Air Cannons: The “Projectile” Poster Child

Pneumatic cannons are the classic projectile weapon, shooting metal slugs or harpoons with compressed nitrogen.

  • Allowed? Generally no, except for Double Jeopardy, which was allowed as an experimental exception.
  • Why banned? Safety risks, unpredictable trajectories, and arena damage.
  • Design challenges: Pneumatic tanks add weight; CO2 banned since 2015 for safety.
  • Our take: Pneumatics are exciting but risky. We recommend focusing on spinning or flipping weapons instead.

2. ⚙️ Spring-Loaded Mechanisms: The Bouncing Betrayal?

Spring-loaded launchers can fling objects but are banned if they shoot projectiles.

  • Allowed? Only if they don’t expel objects that travel freely.
  • Examples: Flippers and hammers use springs but don’t launch projectiles.
  • Our experience: Spring-powered flippers are a great way to get explosive action without breaking rules.

3. 🕸️ Entanglement Devices: Nets, Ropes, and Sticky Situations – Are They Launched?

Nets and sticky ropes were once allowed but are now banned due to fouling and safety concerns.

  • Why banned? Nets can foul arena equipment and immobilize opponents unfairly.
  • Historical note: Complete Control’s net attack caused controversy.
  • Current status: No nets or entanglement devices allowed.
  • Alternative: Some bots use spinning weapons to tangle opponents without nets.

4. 💧 Liquid Projectiles: Water, Oil, and the Messy Truth About Fluids

Liquids are a no-go as offensive weapons.

  • Examples banned: Water sprays, oil slicks, lubricants.
  • Why banned? Slippery surfaces endanger drivers and damage arena.
  • Allowed liquids: Fuel for flamethrowers under strict limits.
  • Our tip: Keep your bot dry and focused on mechanical damage!

5. ☄️ Kinetic Energy Projectiles: The Ballistic Question – Solid Slugs and Ball Bearings

Solid kinetic projectiles like ball bearings or metal slugs are banned.

  • Why? They can cause unpredictable damage and safety hazards.
  • BattleBots stance: No expelling solid projectiles freely.
  • Our insight: Use kinetic energy in spinning weapons instead — safer and spectacular.

6. 🔥 Flamethrowers and Pyrotechnics: Hot Debate or Clear Cut No-Go?

Flamethrowers are allowed with restrictions:

  • Fuel limits: 8 oz for lightweight bots, 16 oz for heavier classes.
  • Allowed fuels: Propane, butane, gaseous fuels (non-self-oxidizing).
  • Safety: Matches can be stopped if arena or cameras are endangered.
  • Our engineers love the visual flair but caution about fuel management.

Pyrotechnics like fireworks and rockets are banned outright.

7. 💣 Explosives and Chemical Reactions: The Absolute No-Go Zone in Robot Combat

Explosives, self-destruct devices, and chemical weapons are strictly forbidden.

  • Why? Extreme safety risks and arena damage.
  • No exceptions.
  • Our advice: Stick to mechanical and pneumatic weapons for thrills without hazards.

🛠️ Designing Around the Rules: Innovation Without Projectiles in BattleBots

Our engineers have learned that creativity thrives within constraints. Since projectiles are mostly banned, builders focus on:

  • Spinning weapons: Drums, discs, and bars that deliver massive kinetic energy.
  • Flippers and lifters: To toss opponents or flip them onto their backs.
  • Hammers and axes: Delivering crushing blows.
  • Wedges and rammers: To control positioning and push opponents.

Pro tip: Weight savings from omitting pneumatic tanks can be invested in stronger armor or faster motors.

Check out our Robot Design and Engineering and Robot Building Guides for inspiration.


🌟 Notable Robots and Their (Non-Projectile) Weaponry: Masters of Destruction Within the Rules

Some legendary BattleBots have thrived without projectiles:

Robot Name Weapon Type Notable Achievements
Tombstone Horizontal spinner Known for devastating hits and damage
Bite Force Vertical spinner Multiple championships, crowd favorite
Bronco Flipper Powerful flipping, strategic control
Witch Doctor Vertical spinner High-speed, reliable damage dealer

These bots prove you don’t need projectiles to dominate the arena. Our fans love the raw mechanical destruction and strategy these weapons bring.


⚖️ The Referee’s Call: Enforcing the Projectile Ban and Other Rule Infractions

Referees play a crucial role in keeping battles safe and fair:

  • Pre-match inspections check for forbidden weapons, including projectiles.
  • During matches, referees can stop fights if projectiles are launched or if fouling occurs.
  • Penalties range from warnings to disqualification.
  • Our insider tip: Build with transparency and test extensively to avoid surprises.

🗣️ Community Debate: Should Projectiles Ever Be Allowed in BattleBots? Pros and Cons

The robot fighting community is divided:

Pros of allowing projectiles:

  • Adds new tactical dimensions and excitement.
  • Encourages innovation in weapon design.
  • Could attract new fans with flashy effects.

Cons:

  • Safety risks to crew and equipment.
  • Potentially unfair or fight-ending too quickly.
  • Arena damage and increased costs.

Our engineers lean towards cautious innovation, supporting limited, tethered projectiles with strict safety controls. Fans often prefer the visceral thrill of close-quarters combat.


🔮 The Future of Projectiles in Robot Combat: Will Rules Ever Change?

The future is always evolving:

  • BattleBots producers have shown openness to experimental weapons under controlled conditions.
  • Advances in safety tech (better containment, sensors) might allow limited projectile use someday.
  • The rise of leagues like NHRL, which allow some projectile weapons with restrictions, shows a path forward.
  • Our team is excited to see how innovation balances with safety in the coming years.

Stay tuned, because the next generation of bots might just surprise us all!




🏁 Conclusion

So, are projectiles allowed in BattleBots? The short answer is mostly no—untethered projectiles like metal slugs, ball bearings, or liquids are banned for good reasons: safety, fairness, and preserving the thrilling spectacle of close-up robot combat. However, the story isn’t black and white. Experimental tethered projectiles like harpoons have made rare appearances, and flamethrowers are allowed under strict fuel and safety limits.

Our team at Robot Fighting™ has seen firsthand how these rules shape innovation. Builders have channeled their creativity into spinning weapons, flippers, and hammers that deliver jaw-dropping action without the risks projectiles bring. The history of robots like Double Jeopardy shows the excitement and challenges projectiles introduce, but also why the sport remains cautious.

Looking ahead, we expect gradual evolution as safety tech improves. For now, if you’re building or competing, focus on mastering mechanical and pneumatic weapons that comply with the rules. Your robot will be safer, more reliable, and just as spectacular.

Remember, the arena is a place for controlled chaos—not flying shrapnel! Stay tuned for new developments, and keep your builds battle-ready and rule-compliant.


Ready to dive deeper or gear up your own bot? Check out these resources and products:


❓ FAQ

What types of projectiles are commonly used in robot fighting competitions?

In most professional leagues like BattleBots, projectiles are generally banned due to safety concerns. However, some competitions and smaller leagues allow tethered projectiles such as harpoons or nets under strict controls. Flamethrowers, which expel fuel flames rather than solid projectiles, are allowed with fuel limits. Common weapon types instead include spinning bars, hammers, flippers, and wedges that rely on kinetic energy rather than launching objects.

Are there any specific rules or regulations regarding projectile usage in BattleBots tournaments?

Yes! BattleBots rules explicitly prohibit weapons that shoot untethered projectiles or expel liquids as offensive weapons. Pneumatic systems must use nitrogen or compressed air (CO2 is banned). Any projectile or gas weapon must have physical safety locks preventing accidental firing. The arena and crew safety is paramount, so any weapon that risks flying debris or fouling the arena is disallowed. For full details, see our Robot Combat Rules and Regulations and the Forbidden Weapons Wiki.

How do competitors ensure their projectiles are safe and compliant with Robot Fighting League standards?

Competitors must design weapons with fail-safes, physical locks, and pressure relief valves to prevent accidental firing. Pneumatic tanks and valves undergo rigorous testing, and designs must be approved by league officials before competition. Robots are inspected pre-match for compliance. Builders often prototype extensively to ensure projectiles do not exceed speed limits or cause uncontrolled damage. Safety training and adherence to league guidelines are essential.

Can homemade projectiles be used in BattleBots competitions, or are they required to meet specific manufacturing standards?

Since projectiles are mostly banned, this is a moot point in BattleBots. However, in leagues that allow projectiles, any projectile must be manufactured to consistent specifications to ensure safety and fairness. Homemade projectiles must be tested for weight, shape, and material to avoid unpredictable behavior. Builders often use CNC-machined metal slugs or 3D-printed parts designed to strict tolerances. Always check your league’s rules and get approval before competing.

What alternatives do builders use instead of projectiles to gain a competitive edge?

Builders focus on kinetic energy weapons like horizontal or vertical spinners, hammers, and flippers. These deliver devastating blows without launching objects. Defensive designs include wedges and armor to control fights. Pneumatic-powered lifters and hammers add tactical versatility. Innovation thrives within these constraints, and many iconic BattleBots have won championships without any projectile weapons.



We hope this comprehensive guide has cleared up the mystery around projectiles in BattleBots and inspired your next build! Keep innovating, stay safe, and may your robot reign supreme in the arena! 🤖🔥

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